Remove Assessment Remove Game-Based Learning Remove Professional Learning
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Course: Designing Blended Learning for Student Engagement and Achievement “By the end of the course, you will be able to design and implement meaningful blended learning experiences with objective-aligned assessments and activities that foster core 21st-century skills.” See the course 10. Check out the course 17.

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Where Schools Need to Focus Their Ed Tech Efforts

EdTech Magazine

Inspecting the difference between schools with higher and lower student outcomes, higher-performing schools were much more likely to focus on tools that promoted student collaboration, assessments and games.

Outcomes 419
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5 Simple Ways to Improve Teacher Professional Development

The CoolCatTeacher

If project based learning works – do it. In my opinion, if you can’t teach me about game based learning by using games, you’re not qualified to teach game based learning. Professional development should teach using the methods being taught.

Edcamps 367
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@Quizizz : Say Goodbye to Worksheets and Crosswords

The CoolCatTeacher

on Corippo is the Chief Innovation Officer for CUE, leading CUE’s professional learning throughout California and Nevada. Jon keynotes, leads and designs Professional Learning experiences all over the country. Full Bio As Submitted. Jon Corippo. Jon Corippo. It’s like, why are people grading anything?

EdTech 419
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5 Reasons Teachers Using Tech are Super Heroes with Kecia Ray

The CoolCatTeacher

Learn more about formative assessment. If you want to listen – Monica Burns did a fantastic podcast episode about her Favorite Formative Assessment Tools. If you prefer reading, see Fantastic, Fast Formative Assessment Tools (a post I wrote on Edutopia). Kecia: Oh yeah, absolutely. So, these are awesome.

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The Impact of Inclusive STEM Education

Edsurge

We learned through the typical problems of bringing new technology into education, such as the need to bring the IT team and school administration in before attempting implementation! Iterate on what works and learn from what doesn’t. Research is foundational to sustaining and expanding access to all students.

STEM 205
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edWeb, Games4Ed launch game-based learning initiative

eSchool News

Collaborative efforts will help expand knowledge about game-based learning’s potential for students. Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-based learning on January 20, 2015.