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Course: Designing Blended Learning for Student Engagement and Achievement “By the end of the course, you will be able to design and implement meaningful blended learning experiences with objective-aligned assessments and activities that foster core 21st-century skills.” See the course 10. Check out the course 17.
Inspecting the difference between schools with higher and lower student outcomes, higher-performing schools were much more likely to focus on tools that promoted student collaboration, assessments and games.
If project basedlearning works – do it. In my opinion, if you can’t teach me about gamebasedlearning by using games, you’re not qualified to teach gamebasedlearning. Professional development should teach using the methods being taught.
on Corippo is the Chief Innovation Officer for CUE, leading CUE’s professionallearning throughout California and Nevada. Jon keynotes, leads and designs ProfessionalLearning experiences all over the country. Full Bio As Submitted. Jon Corippo. Jon Corippo. It’s like, why are people grading anything?
Learn more about formative assessment. If you want to listen – Monica Burns did a fantastic podcast episode about her Favorite Formative Assessment Tools. If you prefer reading, see Fantastic, Fast Formative Assessment Tools (a post I wrote on Edutopia). Kecia: Oh yeah, absolutely. So, these are awesome.
We learned through the typical problems of bringing new technology into education, such as the need to bring the IT team and school administration in before attempting implementation! Iterate on what works and learn from what doesn’t. Research is foundational to sustaining and expanding access to all students.
Collaborative efforts will help expand knowledge about game-basedlearning’s potential for students. Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-basedlearning on January 20, 2015.
Evaluate digital content critically The Internet is full of all kinds of information and unless you know how to critically assess sources you will probably end up wasting your time reading pseudo-knowledge from pseudo experts. Critical assessment of online content starts with an investigation into the authorship of the content in question.
They can range from a simple, digital sticker to something much more complex like passing an assessment or competency. Cate has a ton of professionallearning badges in her email signature! Classroom Badges – Backwards Planning for Authentic Assessment. STEP 2: Plan the lessons of learning (sub-standards).
edWeb.net is a community built especially for educators and provides free professionallearning communities (PLCs) and webinars on a wide range of really forward-thinking topics like assessment, game-basedlearning, mobile learning, tech tools for the classroom, school gardens, digital citizenship, and much more.
We asked our program facilitators a few questions about what teachers can learn from TeacherQuest. Those interested in game developer takeaways should check out the Q&A on gamesandlearning.org. How does your approach to game-basedlearning connect to or build on established teaching practices?
We asked our program facilitators a few questions about what teachers can learn from TeacherQuest. Those interested in game developer takeaways should check out the Q&A on gamesandlearning.org. How does your approach to game-basedlearning connect to or build on established teaching practices?
Three-dimensional learning – The standards are based in three learning dimensions central to science and engineering education: Practices, the behaviors of scientists and engineers. Disciplinary core ideas that focus science curricula, instruction, and assessments on the most important aspects of science.
28:00] – Kasey shares a quote from the book that she used in Shake Up Learning, “If the work assigned is not something you’d let them redo in order to learn, it’s time to assess the relevance of the work you are assigning.” What professionallearning book will you be reading over the holidays? .
Newsletter Sponsor Click for more information Partner Spotlight CORE Education is a not-for-profit educational consultancy, professionallearning and research organisation. Share your experience with game-basedlearning with an audience of game developers and peer educators!
A teacher’s efficacy belief is a judgment of his or her capabilities to bring about desired outcomes of student engagement and learning.4 6 Satisfaction resides in the willingness of the teachers being studied to adopt the technology and apply it to their professional settings. 2004) What is a “ProfessionalLearning Community”?
In this position, he works with the school districts in Riverside County as they implement programs such as online and blended learning, personalized learning, and California State Standards and assessments. Join the Community.
Even when connecting at a distance instead of in person, we can all benefit from learning some skills to connect with students on an emotional level, even while delivering classroom instruction. Online Assessment. Assessment must respect learners, provide actionable feedback, and motivate. Look at this course.
They can choose from topics around Google, Apple, Assessment, Communication, Miscellaneous, Flipped Class and Social Media. Within each section, they can choose what they want to learn AND how they want to learn it: through a self-paced course or video, or they can request a face-to-face training. It's a win-win!
To access free, easy-to-follow, project-based math lesson plans that are broken down by Common Core standard and check out some free webinars on Minecraft, please visit our professionallearning community, MathcraftPLC. Students are not actually interacting with the game. Easy to manage class. Challenges.
She tapped her professionallearning network of educators, teaching all grades and located all over the country, to share their favorite tech tools. ABCya : This app offers an interactive game-basedlearning environment for language. It’s also Web-based and uses Flash, but students can log in at home as well.
" As you start to plan your professionallearning for the summer, take a look at this recommended reading list from the Common Sense Education team. A classic of educational futurism, James Paul Gee’s book remains an important reminder of the unique and powerful ways games and play can help us learn and think.
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