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The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-basedlearning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”
Upgrades also include Smarty Ants Español, a program designed to help K-2 Spanish-speaking students learn how to read in Spanish. the game-basedlearning platform, is going mobile. Think of it like a Flipboard for students, but aligned to students’ lexical level. WHO GIVES A KAHOOT?: According to Erik C.
Related: 5 Ways to Use LearningAnalytics in K-12 Education. An interactive STEM curriculum comprises of learning modules which test a student’s critical thinking skills. Simulation-based scenarios can be created where students have to perform certain tasks and make decisions and then view the results in real-time.
Highlights include: • Mobile and Video Content that allows students to access learning from anywhere and on any device, while providing more authentic ways of delivering students feedback. LearningAnalytics to help keep students on track for success. To learn more about Brightspace, visit [link].
Now that the most urgent phase of the crisis is past, learning technology leaders can assess how to implement technology that both prepares them for the next emergency and better supports students’ everyday learning needs. The educational sector is now also appreciating the value of data analytics.
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