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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

In the context of eLearning, the implementation of adaptive learning is usually performed by way of established algorithms and assessments, as opposed to the potentially arbitrary determinations of teachers themselves. Gamification. As such, it’s clear that the common implementation of microlearning is not yet complete.

Trends 416
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. ParentSquare , developer of a unified school-home engagement platform for K-12, has acquired Gabbart Communications, a website and content management system (CMS) business.

EdTech 138
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started!

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information? The free assessments include Google Docs assessments to copy and digital rubrics to download.