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For example, I had to assess “over the shoulder” by looking at what students were doing. Also, I’m able to easily assess and share their work in AR. Now, using 3DBear , I’m able to offer students a classroom where they can create and share. This blog post is sponsored by 3D Bear. All opinions are my own.
In a time when we tend to focus on the next big thing in technology we learned that planning was key and that a focus on learning and pedagogy would help us to achieve better learning outcomes for our students. This was true for many of our change efforts including BYOD, blendedlearning, and virtual learning.
Of course, there is still Flipped Learning, 1 to 1 Programs, BlendedLearning, MakerMovements, Genious Hours, SAMR, Learning Targets, 21st Century Learning, the 4C’s, Personalised Learning, Digital Textbooks, and OER! Learn Zillion – This site has some wonderful vetted lessons.
They can tinker, build, engineer, craft, program, and create with anything from cardboard to sophisticated technology projects.You don’t have to have a fancy Maker Space filled with expensive equipment. Also, check out this great article by Vicki Davis: How the MakerMovement is Moving into Classrooms. Beyond the Due Date.
BlendedLearning: Blendedlearning, or the use of technology alongside in-person instruction from a teacher, has been included in the NMC Horizons report before. BYOD/MakerMovement: In just one or two years, experts predict Bring Your Own Device policies and makerspaces will be commonplace in schools.
Blended: Using Disruptive Innovation to Improve Schools – Michael B. Blended is the practical field guide for implementing blendedlearning techniques in K-12 classrooms. School Culture Rewired: How to Define, Assess, and Transform It – Steve Gruenert, Todd Whitaker. Best Books for Teachers 31-40.
You want to make sure that your formative assessments are based on where the student is at, not some kind of standard that every student in your classroom has to jump through. Doug: Well, letting kids proceed at their own level, and not expecting all at the same place at the same time.
This could also be accomplished through adaptive learning software, smart apps, and a blended approach to learning that mixes precise decoding instruction driven by personal learning algorithms, mixed with “human” teaching of the art and science of media design. Connectivity could represent a new kind of assessment.
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