article thumbnail

Making progress in learning with gamification

Neo LMS

One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification — including gaming principles and mechanics in a non-gaming context, aka learning materials. All these feelings can be awaken in each learner through the use of gamification. Making progress in learning with gamification.

article thumbnail

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Simulations as a Teaching Strategy

Ask a Tech Teacher

The article’s about 1000 words and well worth the read: Simulations as a Teaching Strategy – Everything You Need to Know. In the diverse and ever-evolving world of simulation, there’s no doubt that tactics such as gamification continue to have a positive impact across a broad range of industries and activities.

Strategy 435
article thumbnail

NY Times article discusses engagement and gamification

Ascend Math

Last week, the New York Times ran an article on Kahoot, an online quiz system from Norway being played in some schools. The article is well worth reading for its smart discussion of “engagement” and “gamification.”. The article, by NY Times reporter Natasha Singer, also made mention of Ascend Math.

article thumbnail

6 eLearning Trends in Custom eLearning Solutions

Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. The most forward-looking articles make the case for hologram technology that will soon be available. It won’t be enough that gamification and AR/VR can make learning engaging. It is what everyone expects.

article thumbnail

How to Gamify Professional Development

EdTech Magazine

Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. This article is part of the "Connect IT: Bridging the Gap Between Education and Technology" series. MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom.

How To 417
article thumbnail

Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

This article brings an overview of key trends that are leading the charge. Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms.