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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

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How to make competency-based education possible through an intelligent learning platform

Neo LMS

What matters the most is to equip students with future-ready skills to become well-rounded adults ready to thrive in their lives and careers. Interactive classes enriched with video content and gamification elements play an important role in keeping learners hooked and eager to move on to the next level.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

Student autonomy in the classroom is also essential for their future careers. Equipping students with future-ready skills is one of the main aspects educational institutions should focus on nowadays. You can add assignments, challenges, and gamification features such as trophies and certificates along the way.

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Digital Experiential Learning: 7 Steps to Transform Ordinary Classroom Activities

Edsurge

7 Steps to a Genially Transformation In a rapidly changing educational landscape with a focus on developing and nurturing future-ready learners, it is vital for educators to inject experiential learning into our classrooms whenever possible. The Lindbergh lesson began as a straightforward article with discussion questions attached.

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Improving Schoolwide Behavior Through Gamification

edWeb.net

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Systematic Gamification. This article was modified and published by eSchool News.

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Makerspace for Little or Nothing

The Daring Librarian

Graphic by @DianaLRendina Cardboard Creature Challenge Now, shamelessly stolen from my Makerspace Gur, Diana Rendina - Teasing Excerpts from the amazing article she wrote for Demco titled 3 Design Challenges for the Low-tech Makerspace (Link below - I promise! Future Ready Teacher Librarian & Tech Leader. What do you think?

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K-12 Tech Innovation News

eSchool News

Students are using AI to develop their own future-ready skills and to learn how to navigate an information-rich world. Online and digital learning tools let students explore a wealth of resources, including videos, articles, and interactive content that supplements traditional classroom materials.

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