This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The flippedclassroom approach is emerging as a popular option within academic institutions, but many high school teachers remain unaware of the best flippedclassroom activities to turn to for the in-person lesson component. 5 Suitable FlippedClassroom Activities for High Schools. Class Discussion.
In this article, we look at twelve ways to integrate video in the learning process in the right way to improve the student experience. In a scenario known as the “flippedclassroom”, students may engage with video material at home before working through the issues in class. Gamification Aids Engagement.
This article will give you the information you need to make sure you can implement video-assisted learning successfully and continue forward with good judgement for a variety of students and different situations. Classroom Design. Classroom design is important for how videos function in your classroom.
Conversations that start in one classroom can quickly get traction from all over the world. To utilize the full experience of the tool, you do need a paid FlipGrid Classroom account. Gamification Interactivity - Quizziz Similar to Kahoot, Quizziz is a game styled quiz experience for students.
There are myriad ways to promote student autonomy in the classroom and beyond, especially if you use an LMS. Flipped classes. The flippedclassroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Learning paths are flexible in an LMS.
This method of using Google Forms is meant as a companion piece to this article I wrote about how I improved my rubrics by turning them into 1-column, hyperdoc-ish rubrics that students use as part of their everyday learning. Also, feel free to join GEG:NJ and learn with us even if you’re not from Jersey because not everyone is perfect.
Here, in this article, we look at some of the latest study tools in EdTech innovation. In traditional classrooms, the students listen to the instructor or read their textbooks. Videos also support hybrid, blended, and flippedclassrooms, allowing teachers to integrate them into the lessons in both offline and online classrooms.
Rethinking College Debt and Jobs – I ran across an article on EdSurge that talked about MissionU. I want to build a crowd-sourced repository for teachers that featured only how-to articles. And, while we’re at it, if I got to an education conference, why can’t at least one of the keynotes be an actual classroom teacher?
These sources often provide in-depth analyses, research findings, and articles on the latest trends in K-12 education. Education Publications and Journals: Stay informed through reputable education publications and journals. Subscribe to journals, magazines, and online platforms that focus on education. Platforms like Kahoot!
Conversations Classroom 2.0 Do you have current events activities planned for your classroom or library program? Tips for gamifying your classroom. Christopher Pappas shares an eLearning article by Lesley Vos that includes techniques for gamifying virtual learning spaces. Read Ted''s reflections here. What do you think?
The twenty assessments include: Evaluating Wikipedia : Students evaluate the trustworthiness of an article on Wikipedia, assessing whether they can reason about the specific features that make a Wikipedia article more or less reliable. Comparing Articles : Students determine whether a news story or a sponsored post is more reliable.
I’ll write more about the blockchain and certification in a forthcoming article in this series.). Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. I’ll be talking more about wearables and surveillance in a forthcoming article in this series.).
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content