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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

In this article, we look at twelve ways to integrate video in the learning process in the right way to improve the student experience. A useful group activity is to watch a clip or series of clips as triggers to prompt discussion. Gamification Aids Engagement. Indeed, these platforms may be incorporated into a teaching plan.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

As an article for the Digital Learning Institute explains , the metaverse has been a game changer for immersive learning because classes can both be delivered and accessed in a virtual setting. To offer up another example of this, imagine a group of medical students learning important techniques for surgery.

Learning 323
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Technology in the Classroom: The Complete Guide

ViewSonic Education

Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. See this article on how ebooks stack up to paper books.). for group learning activities. Implementing Technology in the Classroom.

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How to vet edtech tools to promote success at school for all learners

Hapara

Gamification option . Compatibility with assisted technology and basic accessibility tools like screen readers. For example, teachers can adjust the readability level of some news articles used in class with some of the programs. For younger learners, look for a type of reward between assignments or a gamification piece.

EdTech 264