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First, mobilelearning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification.
Assign students a different part of something needing to be labeled, such as the human skeleton , and create QR codes their peers scan and learn! My favorite comic creators are Pixton (Web/iOS/Android), Makebeliefs , ToonDoon , Friendstrip and Comics Head. Try Hopscotch (students learn coding), TinyTap (iOS/Android), or Scratch MIT.
Assign students a different part of something needing to be labeled, such as the human skeleton , and create QR codes their peers scan and learn! My favorite comic creators are Pixton (Web/iOS/Android), Makebeliefs , ToonDoon , Friendstrip and Comics Head. Try Hopscotch (students learn coding), TinyTap (iOS/Android), or Scratch MIT.
Intentional Technology Integration and MobileLearning for the PBL Classroom by Andrew Miller Align technology integration to the essentials elements of PBL to ensure you are truly doing Project Based Learning, and not "dessert" projects. Come play along and learn how. Mobile 2015’s Call for Proposals is now open.
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