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The first few explain elections in general and the next teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry. website, radio app, podcast. House of Representatives and the U.S. Electing a US President in Plain English.
The first five explain elections in general and the next three teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry. website, radio app, podcast. House of Representatives and the U.S. election process.
But those webtools exemplify where the gamification of education started. Geography has never been more exciting than when using the realism and authenticity of Google’s 800 virtual reality and 100 augmented reality tours offered through Google Expeditions (available as iOS or Android). More on SAMR and Gamification.
The first five explain elections in general and the next three teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry. website, radio app, podcast. House of Representatives and the U.S. election process.
Kahoot is a response system that has taken over classrooms all over the country to assess student learning. Assessment options include quizzes, discussions, and surveys. This is a great way to pre-assess knowledge on a subject before beginning a lesson plan. Mind-n-Mettle–Great Assessment Tool. Insider Tips.
Created by iMagine Machine for iOS and Android, in this app, kindergarten through third graders use their knowledge of geometry to stop the Evil Bookenriders from destroying the Land of Venn. Because of this, the game play can be used for both formative and summative assessments. Here’s more about that in their online brochure.
Pick and play games for intentional moments in the classroom, such formative assessment, differentiated instruction, and reflection to name a few. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. A massive online game? Come play along and learn how.
RENAISSANCE FLOW 360 With Renaissance Flow 360, educators can bridge the gap from assessment and planning to instruction and practice, reducing the time spent grading assignments, collecting data, searching for instructional resources, and creating lesson plans. With a built-in ARM quad-core processor and an Android 5.0
Gamification). assessing/student tracking) for finding lots of Math resources, worksheets, and games. ** Jack and the Beanstalk a Mathematical Adventure - A fantastic narrated iPad adventure that has students solving different Math problems (i.e. educational apps game based learning gamification' time, money, etc.)
With Naviance Test Prep, institutions — starting with middle schools — can assess the level of academic readiness for each of their students, and deliver the appropriate interventions to improve results.” Tablet Compatibility: For ultimate ease of use, the platform is compatible with any iOS, Android, or Windows device.
Online interactivities include quizzes, audio files, videos, simulations, gamification etc. Assessment Tools. Quizzes and assessments are an important part of education. Teachers must be able to review the assessments and provide feedback online. Interactive Elements. Guide: How To Create An Interactive eBook.
Content published via KITABOO is accessible both online and offline and works across platforms & devices (iOS, Android, Windows). KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification.
The adaptive Apex Learning Tutorials for intervention, remediation, and preparation for high-stakes assessments were proven to improve students’ performance on the Tutorials from pretest to posttest by more than 50% and by an average of 23 to 26 percentile points during the 2016–2017 school year.
Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information? The free assessments include Google Docs assessments to copy and digital rubrics to download.
GameSalad – design games using drag and drop and learn computer science and programming Gamestar Mechanic – fun, game-based quests and courses to help students learn game design and make their own video games GetKahoot (iOS/Android)- quickly create fun multimedia trivia games and compete against peers.
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