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Enhancing Civic Education with Game-Based Learning

EdTechTeacher

We are experiencing a rising tide of advocacy for high quality civic education across the nation. There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education?

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Enhancing Civic Education with Game-Based Learning

EdTechTeacher

We are experiencing a rising tide of advocacy for high quality civic education across the nation. There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education?

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How to Find Learning Opportunities in Video Games Kids and Teens Love

Graphite Blog

This means games that feature less gamification and content drills and instead have absorbing stories and settings or compelling simulations and systems. Students will learn about the power of community, advocacy, and responsibility when it comes to tackling big issues like climate change. The Legend of Zelda: Breath of the Wild.

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Babies and Mobile Devices. Where Are YOU on the issue?

Kevin Corbett

Nor, it seems, do a number of advocacy groups that want it pulled off the market because they think iPads and babies are a dangerous combination. appeared first on | elearning, mobile learning, gamification and more. But I do not. Fisher-Price insists its seat is a sign of the times and age appropriate. Source: [link].

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Reactions to a College Alternative: Debating the Merits of MissionU

Edsurge

A company like Uber, that uses gamification and psychological manipulation strategies to continue to extract value from the particular gig that they've got, somebody driving for them, that's kind of spectacularly backwards from this vision of, "No, you'll have a secure job and a good future, and you'll have great soft skills.".

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Orientation Inspiration 2017

NeverEndingSearch

Gamification. These are all things I do for free anyway, but it should be a great education/advocacy opportunity. This year, I asked folks in my network about their plans on this Padlet and I scanned the blogs I regularly follow. This year, a couple of very clear trends emerged. Engagement.

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What?s New: New Tools for Schools

techlearning

will include a fresh new look, upgraded adaptive keyboarding curriculum, more gamification for students, a Digital Citizenship curriculum aligned to ISTE standards, more Learn to Type Code, ADA Compliance Features and much more! Set to be launched in the summer of 2018, Typing Agent 5.0

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