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Using AI in the Classroom: 5 Ways to Transform Learning & Teaching

ViewSonic Education

Personalized Learning: Tailoring Education to Each Student Once your lesson is planned, delivering it in a way that engages every student can be a challenge. Traditional classrooms often follow a one-size-fits-all model, but AI-powered adaptive learning platforms can tweak lesson resources in real-time based on each student’s progress.

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Friend or Foe? 3 Key Benefits of AI in Education for Students, Teachers, & Admins

ViewSonic Education

introduces exciting new ways to deliver personalized learning experiences. These include adaptive learning platforms that tailor lessons to individual needs, intelligent tutoring systems that provide instant feedback, and so much more—all powered by sophisticated machine learning algorithms.

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Using AI in the Classroom for Personalized Learning: 3 Easy Steps

ViewSonic Education

These digital textbooks integrate with interactive learning platforms, allowing you to quickly generate quizzes aligned with national curricula and send them directly to your students’ devices. AI Textbooks Elevating classroom experiences with personalized learning.

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Engrade users can access Knovation’s digital content

eSchool News

The companies will provide users of McGraw-Hill Education’s Engrade, a learning management and assessment platform for K-12 education, access to the Knovation Content Collection with more than 360,000 online learning resources, including videos, white papers, games, podcasts and articles using a single integrated search.

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Not Another Dashboard: K-12 Interoperability Efforts Aim to Inform (Not Just Report)

Edsurge

Many big ideas (or buzzwords) in education technology — from adaptive learning and personalization to the flipped classroom — transcend K–12 and higher education.

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Games-Based Learning Not Only Helps Students, but Teachers Too

Educator Innovator

GlassLab is a collaboration among the Institute of Play , Electronic Arts , Educational Testing Services , the Entertainment Software Association , Pearson’s Center for Digital Data, Analytics & Adaptive Learning , and others. It is funded by the Bill & Melinda Gates Foundation and the MacArthur Foundation.

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Games-Based Learning Not Only Helps Students, but Teachers Too

Educator Innovator

GlassLab is a collaboration among the Institute of Play , Electronic Arts , Educational Testing Services , the Entertainment Software Association , Pearson’s Center for Digital Data, Analytics & Adaptive Learning , and others. It is funded by the Bill & Melinda Gates Foundation and the MacArthur Foundation.