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Could Remixing Old MOOCs Give New Life to Free Online Education?

Edsurge

It’s common these days to hear that free online mega-courses, called MOOCs, failed to deliver on their promise of educating the masses. Now, one of the first professors to try out MOOCs says he has a way to reuse bits and pieces of the courses created during that craze in a way that might deliver on the initial promise.

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The Winners and Filmstrips of An (Almost) Decade in Education Technology

Edsurge

So with these guidelines in mind, I’ve chosen six areas where edtech has made an impact this decade: Learning Management Systems. Learning analytics. Adaptive learning systems. Three types of edtech joined the “filmstrip” category in this decade: Learning Management Systems , MOOC s, and digital badges.

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Online Learning's 'Greatest Hits'

Edsurge

Online learning is not just another edtech product, but an innovative teaching practice." Designed to adjust in real-time to each student's prior knowledge and skill attainment, adaptive systems respond to variations in ability and diverse student backgrounds, sensitive to the the unique needs of each learner.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

MOOC refers to a massive online open course, a type of distance learning. MOOCs are generally prevalent in higher education, but are starting to be used at the high school level as well. Although there are different pathways to learn the material, the end goal is the same for all students.

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Why Is Teaching So Prone to Fads?

Edsurge

A few years ago, MOOCs graced the covers of newspapers as a way to bring college to the masses on the cheap. It was low-tech, but it foreshadowed some of the adaptive learning systems of today. Teaching is full of fads, big ideas that promise to revolutionize instruction. At some point, gamification was going to be the answer.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

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Tight on Goals, Flexible on Means: Universal Design for Learning Empowers Opportunity Youth

Digital Promise

The Fellows learn how to: Assess student learning differences in the classroom and implement responsive instructional strategies premised on UDL; Use technological tools and flexible instructional media to provide a rich and adaptive learning environment; and. Learn More.

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