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The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning.
Getting a C is just the first step in a process of actually learning something, not the demonstration that you hadn't learned it. We focus on technology in education, and these days there’s a lot of talk about trends like adaptivelearning and flippedclassrooms.
The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning.
I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; FlippedClassroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.
I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; FlippedClassroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.
Freedman: I love where you started with the criticism of the MOOCs. I mean, MOOCs aren’t learning platforms, they’re distribution platforms. We do hybrid classrooms. We do flippedclassrooms. And like I said, they’re not out there paying for something on their own, searching for adaptive-learning technology.
The FlippedClassroom". It was probably Sal Khan’s 2011 TED Talk “Let’s Use Video to Reinvent Education” and the flurry of media he received over the course of the following year or so that introduced the idea of the “flippedclassroom” to most people. See David Kernohan’s excellent keynote at OpenEd13 for more.)
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