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Privacy and Student Data During these pressing circumstances, many educators are curating and sharing digital tools, strategies, and tips for remote teaching with their networks. Microsoft has developed new tools for accessibility, such as Immersive Reader which allows users to adjust how text is presented (e.g.,
While there is still work to do in closing the digitaldivide, access is becoming less of a limiting factor for game-based learning. Nearly all of these skills are required for jobs in a digital world with an increasingly distributed workforce. COVID has also accelerated funding for broadband in underserved neighborhoods.
Students can learn at their own pace, revisit difficult concepts, and access a wealth of information right at their fingertips. Personalized Learning Experiences Educational Technology (EdTech) has revolutionized learning by enabling personalized educational experiences.
The integration of digital tools such as interactive software, cloud-based platforms, and adaptivelearning systems has shifted traditional educational models towards more personalized, flexible, and engaging learning experiences. These tools make education more accessible, especially in distance learning contexts.
Online collaboration tools, such as Google Workspace and Microsoft Teams, empower students to collaborate on projects and share resources in real time. Educational software, including interactive simulations and virtual labs, brings abstract concepts to life, enhancing experiential learning.
The implication, according to one NYT article : “the digital gap between rich and poor kids is not what we expected.” The real digitaldivide, this article contends, is not that affluent children have access to better and faster technologies. (Um, Um, they do.) Apple sneers about this. Or not reckon with it, as the case may be.
Microsoft has released an early access version of its Minecraft : Education Edition. ” In other Microsoft/Minecraft news , the company will donate $10,000 to the Marietta Center for Advanced Academics to build a Minecraft Lab at a local school. . The New York Times on “The Challenges of Closing the DigitalDivide.”
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