Remove Adaptive Learning Remove Differentiated Instruction Remove Flipped Classroom Remove MOOC
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning.

Trends 97
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning.

Trends 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40
article thumbnail

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. ” Lesson learned #3: Don’t chase trends.

EdTech 40