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Bring Your Own Device (BYOD). Learning Analytics & AdaptiveLearning. There are strong signs of our collective movement towards redesigning and rethinking learning. The impact of the mobile revolution is still being felt, with ripples of change across campus spaces. Keeping Education Relevant.
Today’s students are studying and learning differently – a change confirmed by the widespread adoption of digital studying. Our recent study found that 81% of college students use mobile devices (such as smartphones and tablets) to study, the second most popular device category behind laptops and up 40 percent in usage since 2013.
Amplify Fractions covers math standards in grades 3–6 and uses adaptivelearning, interactive storytelling, and a personalized digital tutor to help students conquer fractions. The system allows any organization to deliver live 360 4K video to viewers on computers and mobile devices.
Planned obsolescence of mobile technology. Falling cost of mobile devices, which impacts what’s affordable, who shows up to school with what on their own, school budgets, etc. Adaptivelearning platforms and learning algorithms. District-level BYOD programs. 1:1 as a standard rather than a luxury.
Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Let’s see if higher ed figures out mobile-first design, as ELI recommends.
The NMC Horizon report highlights four principles of collaborative learning: “placing the learner at the center, emphasizing interaction and doing, working in groups, and developing solutions to real-world problems.” Access to mobile technology especially has helped students feel comfortable in the role of digital creator.
The Rise of the Low-Cost Tablet & the Promise It May Hold for LearningBYOD: Does It Solve or Does It Worsen K-12 Tech Woes? This includes video games, mobile games and the like. According to the report, 38% of kids in this age range are playing mobile games, up from 8% in 2009.
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