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What it Takes to Integrate Robotics and Coding into the Classroom

EdTech Magazine

What it Takes to Integrate Robotics and Coding into the Classroom. It starts with a game of Robot Turtles, a board game by Thinkfun that’s being used at Hubbard Woods School in Winnetka, Ill., Within HWS and District 36’s other four schools, this is the first step of a journey that will touch on coding and robotics at each grade level.

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Introducing the Makeblock mBot2: A Fun and Educational AI Robot for Coding

Ask a Tech Teacher

Introducing the Makeblock mBot2: A Fun and Educational AI Robot for Coding The Makeblock mBot2 is a delightful and educational AI robot designed to captivate the interest of children aged 8-12 in the fields of STEM. This quick setup allows them to jump right into coding and interactive play.

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Root Robotics–Great Way to Extend Hour of Code

Ask a Tech Teacher

Now that you’ve engaged your students with awesome Hour of Code fun, I’m thrilled to introduce the incredible Root Robotics for going far beyond the hour! Root’s a versatile, engaging robotics and coding program that grows with students from pre-K up through grade 12. Coding & Robotics Solutions (Grades K-12).

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5 Practical applications of IoT in the classroom

Neo LMS

Pen scanners are products that capture printed texts through camera technology and process them through in-system Optical Character Recognition software. LocoRobo helps students learn about robotics and coding and design Python, Java, JS, or C apps faster. Read more: 5 Benefits of including VR in classroom activities. Pen scanners.

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Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

Makerspaces have also become a way to create easily accessible STEM learning opportunities. . Teq offers courses on 3D printing, Arduinos robotics and more, and tells you what you should consider before bringing this technology into the classroom. Robotics kits: Products like the Sony KOOV and HamiltonBuhl’s HB Invent!

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How to Leverage Your Classroom Tech for Project-Based Learning

EdTech Magazine

A recent National Science Board report indicates 78 percent of educators say they have on-demand access to digital cameras; 5 1 percent use interactive whiteboards ; and 68 percent report that their school meets or exceeds the Federal Communications Commission’s minimum internet bandwidth recommendations for K–12 institutions.

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Sphero Announces Acquisition of LittleBits to Expand K–12 Robotics Tools

EdTech Magazine

Sphero Announces Acquisition of LittleBits to Expand K–12 Robotics Tools. Sphero , one of the leading companies in K–12 classroom robotics, announced its acquisition of littleBits , inventor of the electronic building blocks for science, technology, engineering, art and math learning, on Friday, Aug. eli.zimmerman_9856.

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