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Removing Barriers with UDL and Blended Learning

Catlin Tucker

Like many, this teacher felt intense pressure to teach the standards and wasn’t sure how to embrace Universal Design for Learning (UDL) and blended learning. There is often a tension created by the pressure put on teachers to cover content with the student-centered approach to learning described by UDL and blended learning.

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UDL and Blended Learning: Removing Barriers with Design

Catlin Tucker

In my new book with Dr. Katie Novak, UDL and Blended Learning , I share a story about working with an architect to design a new home after my family lost our house in the Tubbs Fire in 2017. What might make it hard for a student to process information presented verbally in a lecture or mini-lesson? Identify and Remove Barriers.

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Universal Design for Learning: What is it? Why use?

Ask a Tech Teacher

Today, we offer one more: Universal Design for Learning (UDL) What is UDL Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences that can accommodate individual learning differences. UDL at its core is simply good teaching.

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Leveraging collaborative e-learning to support UDL

eSchool News

But how does the concept of Universal Design Learning (UDL) fit into all this? Why is it so important now, and how can e-learning fulfill its requirements within the UDL framework? What are the fundamentals of UDL and why is it important? First, let’s define UDL in its simplest terms. How can we shape them to fit UDL?

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Universal Design for Learning and Blended Learning: Engagement

Catlin Tucker

Universal Design for Learning (UDL) is a framework that is based on a scientific understanding of how people learn. The goal of UDL is to design “barrier-free, instructionally rich learning environments and lessons that provide access to all students” (Nelson, 2). Engagement.

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Universal Design for Learning and Blended Learning: Representation

Catlin Tucker

In my last blog, I focused on the Universal Design for Learning (UDL) principle of engagement. In this post, I want to explore the principle of representation, which is focused on providing students with access to multiple ways of experiencing or receiving information. Representation. YourChoiceMedia. YourChoiceMedia.

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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. Feedback from User: The final design is presented to the users for their feedback. Universal Design for Learning® (UDL).

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