Remove Accessibility Remove Gamification Remove Mobility
article thumbnail

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Access to social technologies combined with an increasing recognition of the need for unstructured play and flexible learning environments has prompted pedagogical shifts that help students engage, rather than simply observe. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

Robotics 413
article thumbnail

How to Gamify Professional Development

EdTech Magazine

While traditional professional development is important — in-person and group education — today’s teachers need access to fast approaching and more relevant opportunities that cater to their personal goals. . Digital breakouts, which use Google Forms among other tools, represent a type of gamification.

How To 390
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 347
article thumbnail

6 E-learning trends currently shaping up the industry

Neo LMS

Mobile learning. The mobile phone has become a natural extension to people’s hands, no matter how old they are. It’s only natural that learners want to be able to access whatever learning materials they need on their mobile devices. Read more: The challenges of mobile learning in the classroom and how to overcome them.

Industry 274
article thumbnail

MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.

article thumbnail

How an LMS can support a school’s edtech strategy

Neo LMS

Also, they can make use of gamification features throughout lessons or an entire course. Read more: Top benefits gamification can bring to the classroom. More often than not, there is more than one strategy put into place to ensure that every user, from students to teachers to school admins, can access it in a secure manner.

LMS 369