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Digital Citizenship Week: What to Teach When–a video

Ask a Tech Teacher

Rights and Responsibilities : Understanding that with the right to access the internet comes the responsibility to act ethically is vital. Key Insights Foundation of Digital Citizenship : Teaching digital citizenship establishes a framework for students to navigate the online world safely and responsibly.

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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

For that reason, I am excited that this coming week the White House is set to shine a deserved light on one domain where the benefits of abundant access to powerful technology tools are most clear: citizen science. The post Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

Universal Design for Learning (UDL) ensures that lessons are accessible for every student. The What, Why, and How of Universal Design for Learning is a course that will help you make your online lessons and blended classrooms accessible to all learners. Student Achievement Through Gamification and Game-Based Learning.

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

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How to Gamify Professional Development

EdTech Magazine

While traditional professional development is important — in-person and group education — today’s teachers need access to fast approaching and more relevant opportunities that cater to their personal goals. . Digital breakouts, which use Google Forms among other tools, represent a type of gamification.

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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Gamification Tools Gamification tools are revolutionizing education by turning learning into a series of challenges and games. Plus, 90% of people admit that gamification increases productivity , so just imagine what it could do for the students in your classroom.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.