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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Screenshot of the CoCo demo video.

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How Can the Metaverse Transform Learning?

Edsurge

Geographical barriers are dissolved , granting global access to high-quality education for students from diverse backgrounds. We started talking about gamification and how we could use games in a different way, a more developmental way. But I would tell my students, We will learn from this. What can we do better next time?

Learning 185
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. Gamification: Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game. However, it is important to make a distinction between games and gamification.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

Teachers are far more accessible now and act as mentors to help students in their overall development. Gamification in Education. We have seen gamification being used in classrooms in different forms such as leaderboards, reward points, badges, stickers etc. REQUEST DEMO READ MORE. You May Also Like.

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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

Gamification: Gamification is the new level of evolution of mobile learning. You can customize the content to your unique needs and make it available for access across all device types including the mobile phone. REQUEST DEMO READ MORE. To know more, please write to us at kitaboo@hurix.com.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

The newer methods of teaching enable post-session content accessibility, contextual relevancy, personal attention, up to date courseware. Gamification. Better User Interaction: Interactive courseware results in increased involvement with learners since they can access engaging content from their smartphones. Interactive eBooks.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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