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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

4 – UDL – Universal Design for Learning Inaccessibility is still a major downfall of some online learning implementations. Universal Design for Learning (UDL) ensures that lessons are accessible for every student. Student Achievement Through Gamification and Game-Based Learning.

Course 354
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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. Game-based learning. The best way to acquire and retain knowledge is by learning through games.

EdTech 347
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

The accelerator enables edtech startups to move faster through benefits such as equity-free financial support through AWS Promotional Credit, technical training and support, access to a global community of edtech experts and more. Educators, students and caregivers are all making use of edtech to address the long-term impacts of the pandemic.

EdTech 218
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Student Engagement I’m in social media groups where frustrated teachers recently commented that their grade books looked like “Swiss Cheese” and that many students were just missing during online learning sessions. Digital Assessments How can we effectively assess learning in a digital classroom? Check out the course 17.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Thus, more classroom time can go toward communication, debate, teamwork, and other group activities that support social learning. . Competency-based learning and automation .

LMS 403
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Forming Community Partnerships to Access Educational Resources In this course for school leaders, you will explore methods for seeking out and partnering with community members to gain a variety of resources for your school. Education Technology Accessibility for All Students. Game-Based Learning Let’s Play!

Course 498
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.