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But in the field of education, we don’t even have a complete set of static competency frameworks for digital data that are openly accessible and interoperable—to say nothing of dynamic data that support real-time pathway optimization. To bridge the gulf, it will take a similar open-data ecosystem to support learner navigation. K-12 learners.
By combining a social media-style interface with academically rigorous content, TeachTap makes learning more fun, efficient and accessible than ever before. All TeachTap course material is trained on the exact curriculum set by the College Board and Common Core educational standards.
While it has been derided by educators for decades as incapable of truly measuring understanding, and while performance on such exams can be noticeably improved simply by learning a few tricks, the multiple choice question may have a larger, less obvious flaw that disrupts the tone of learning itself. Uncertainty.
These aren’t single tools to “try,” but news ways to think about how learners access media, how educators define success, and what the roles of immense digital communities should be in popularizing new learning models. Tomorrow’s Learning Today: 7 Shifts Of Future Learning. Game-Based Learning & Gamification.
Mobilelearning, digital citizenship, design thinking, collaboration, creativity, and on a larger scale, digital literacy (education not yet comfortable enough with these ideas to teach “just citizenship” or “just literacy”),1:1, and more are skills and content bits that every student would benefit from exposure to and mastery of.
For better or worse, thinking is now social, and the traction an idea receives in chosen communities will act as a form of assessment—not so much of truth or innovation, but accessibility and even popularity. Personalized learning will disrupt how we think of curriculum. See also, “ Chloroforming the Unit.”).
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