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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Technology Companies Invest in AR and VR Education Apps. Technology leaders are noticing this window of opportunity too.

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Are Schools and Edtech Companies Ready for the Digital Accessibility Deadline?

Edsurge

Department of Justice published its final rule for web and mobile accessibility. It’s historic that the law now clearly signals the way for public institutions to measure digital accessibility, says Glenda Sims, the chief information accessibility officer for Deque Systems, a company focused on digital accessibility. In April, the U.S.

Company 215
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Some colleges have an answer for students questioning the value of higher ed: work-based learning

The Hechinger Report

By the time she walks across the stage at Drexel University’s commencement ceremony in 2027, Natelauri will have spent 11 years of her life – and a lot of money – on higher education, including seven years at the Community College of Philadelphia, working part-time toward an associate degree in business.

Learning 134
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Chinese New Year- What Animal Am I?

Educational Technology and Mobile Learning

1931, 1943, 1955, 1967, 1979, 1991, 2003, 2015, 2027), you will probably have these attributes: easy to get along with people, you have a deep sense of curiosity, and you like to learn new things. NG) This post originally appeared in Educational Technology and Mobile Learning ( www.educatorstechnology.com ).

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The new labor market: No bachelor’s required?

The Hechinger Report

There are a lot of companies limiting out a lot of talent. The company is one of many that’s dropping bachelor’s degree requirements for certain jobs. Any shift in the workforce to the advantage of workers without degrees carries obvious implications for economic mobility and equity. between now and 2027.

Training 137
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Top 6 EdTech Innovation Trends that are Revolutionizing Learning

Kitaboo on EdTech

During this time, EdTech platforms, schools and universities, gaming companies, and other stakeholders in education and learning have invested in leveraging technology to bridge learning gaps. . By 2027, global EdTech and smart classrooms are projected to grow from a $125.3 billion industry in 2022 to $232.9 REQUEST DEMO READ MORE.

Trends 52
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The fight for educational equity in the face of federal rollbacks

eSchool News

Many companies will face tough decisions: Comply with new restrictions and risk erasing hard-won progress in equity, or push forward with technology that serves all students, especially those historically marginalized. The companies that embrace this critical moment will surely emerge as industry leaders.

EdTech 95