Remove 2025 Remove Game-Based Learning Remove Gamification
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5 Interactive Presentations Ideas That Will Engage Students

ViewSonic Education

The younger Generation Alpha ( born ~2013 to 2025 ) is even more immersed in digital experiences and will likely demand even more personalized, technology-rich learning. Data from Gallup backs this up: 46% of Gen-Z students say hands-on learning drives their interest. Game-Ready Apps for Instant Engagement Want to level it up?

EdTech 369
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As the pandemic and shifts to virtual learning are only giving the flood of data more strength and momentum, today’s edtechs must be secure, data-driven organizations to be competitive and effective. According to HolonIQ , by 2025, spend on AR and VR tools is projected to increase to $12.6B, double the expected spend on AI and ML.

EdTech 218
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market. Thus, with digital technology, students can learn at their own pace, try out various activities and learn by doing. Games can be used to liven up classroom teaching.