This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The younger Generation Alpha ( born ~2013 to 2025 ) is even more immersed in digital experiences and will likely demand even more personalized, technology-rich learning. Data from Gallup backs this up: 46% of Gen-Z students say hands-on learning drives their interest. Game-Ready Apps for Instant Engagement Want to level it up?
As the pandemic and shifts to virtual learning are only giving the flood of data more strength and momentum, today’s edtechs must be secure, data-driven organizations to be competitive and effective. According to HolonIQ , by 2025, spend on AR and VR tools is projected to increase to $12.6B, double the expected spend on AI and ML.
The report further states that by 2025, there would be 15 million users of educational AR worldwide, amounting to a $700 million market. While games are for fun, gamification has elements such as point scoring, competition features, rules of play etc.,
Later in the spring, with the help of her husband, Seely used a simplified D&D gaming mechanic where student characters had to apply their math knowledge to solve quests. It led to Seely vowing to do a more extensive use of TTRPGs in her upcoming 2024-2025 school year. Of course, I was delighted to hear all of this!
The ST Math game-basedlearning program guides students at all language proficiency levels in visualizing math concepts through tantalizingly tricky puzzle challenges. By 2025, it is predicted that nearly 1 out of every 4 public school students will be an English Language Learner. How it Works.
To host the inaugural Olympic Esports games in 2025, this 12 year partnership signifies a monumental step for Esports, integrating it into the esteemed world of the Olympics, IOC President Thomas Bass emphasized the importance of upholding Olympic values such as gender equity. Here are a couple of steps to get you started.
Conference strands include Game-BasedLearning: How to Use Games in Educational Settings, Games & Assessment, Connecting Educators With Game Developers: Make Your Voices Heard, Students as Content Creators & Game Designers, Research on Game-BasedLearning, and Professional Development.
When doing professional development, emphasize how much kids love playing games. By implementing game-basedlearning, you can kind of trick them into doing math problems because they think theyre playing a game. And when you mesh physical activity and gaming with learning, it has even more of an impact.
Recently, however, I've been a contributing writer to a few titles: In Dr. Karin Hess 's Applying Depth of Knowledge and Cognitive Rigor (Teachers College Press, March 2025), I provided one of its "Stories From the Field" where I discuss my collaboration with Lexie Bewley-Gilley of Bullitt Central High School (Bullitt County Public Schools).
We organize all of the trending information in your field so you don't have to. Join 34,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content