Remove 2024 Remove Game-Based Learning Remove Gamification
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5 ways to integrate gamification into your classroom

eSchool News

As a fourth-grade teacher, Ive seen how gamification can transform a regular lesson into something my students look forward to. “Games are among childrens favorite activities, especially for primary school students. Quizizz: Turn assessments into fun competitions Quizizz is my top choice for a gamification platform.

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5 major education trends of 2024

eSchool News

Join eSchool News for the 12 Days of Edtech with 2024s most-read and most-loved stories. In 2024, this momentum will continue, bringing forth new edtech, innovative teaching approaches, and inspiring learning spaces. Here are five of the biggest education trends in 2024: 1.

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8 reasons game-based learning is growing

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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8 things pushing the growth of game-based learning

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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5 of the biggest education trends in 2024

eSchool News

In 2024, this momentum will continue, bringing forth new edtech, innovative teaching approaches, and inspiring learning spaces. This year, schools are directing their energy towards supporting teacher well-being and reengaging students through innovative learning spaces and edtech.

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4 ways to encourage play in education

eSchool News

Here are just a few ideas that have helped me incorporate fun and curiosity into my students’ lessons: Gamification: Gamification is when educators use game mechanics in non-gaming situations to improve student engagement and encourage greater participation.

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KyEdRPG Spotlight: Chad Collins and "The Academy"

Adam Watson Edtech Elixirs

This elective would eventually not only grow to include students who are not Academic Team members, but also in sheer numbers; in 2023-2024, the roster is over ninety students, split by grade level into three classes, and SCMS math teacher Michelle Gross joined Chad and Sarah to become the third teacher to lead a section.