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Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. billion drop in worldwide revenue from 2015 to 2021.
Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The importance of enhanced cybersecurity for schools as the FCC considers modifications to the E-rate program also emerged as a must-know.
As we wrapped up 2020, we thought for sure that 2021 might bring us a reprieve from pandemic learning. I believe the use of esports to teach both K–12 academic and social-emotional skills and the design of esports environments to support skill development outcomes will continue to grow at an exponential rate over the next several years.
As we wrapped up 2020, we thought for sure that 2021 might bring us a reprieve from pandemic learning. I believe the use of esports to teach both K–12 academic and social-emotional skills and the design of esports environments to support skill development outcomes will continue to grow at an exponential rate over the next several years.
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