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Top e-learning trends to keep an eye on in 2020. Edtech is developing at incredible rates, so educators need to be on a constant lookout for the current developments in order to create better learning environments for their students. Here are a few e-learning trends to keep an eye on in 2020: Video learning.
According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Game-basedlearning. But what is the purpose of gamification ?
The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-basedlearning, MOOCs, LMS and interoperability, mobile devices, and design.
Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-basedlearning (GBL).
A version of this post was originally published on February 4, 2020, in Open Access Government. An LMS that supports self-paced learning offers students some degree of agency over their own learning process, thus meeting the needs of both high achievers and those who simply need more time to understand a part of a lesson.
The best game-basedlearning programs will actually boost students’ ability to reason and understand underlying concepts. Worse, gamification can send the wrong incentives that math is something to move through to get to the fun prizes or obtain points. 11 Lessons on Game-basedLearning and STEM Education.
billion in 2020 and predicted a CAGR of 18.6% This growth has paved the way for enterprises to innovate and develop newer ways to make the learning experience interactive, equitable, and easily accessible to all. The market for virtual education or eLearning is growing rapidly. between 2023 and 2030.
Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 6th most-read story focuses on the predictions educators and industry experts made for learning in 2022.
Originally featured in Forbes on Feb 3, 2020. The “fail-safe” environment allows people to focus on learning without the fear of making mistakes that could cost a company thousands of dollars to rectify. Gamification Increases Learning Potential. Introducing Vocational Careers To Younger People Via Gamification.
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