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This post was originally published in eSchool News , on December 14, 2020. This technique is also called “the flippedclassroom.” It allows educators to clarify the concepts they are teaching and students to explore the things they’re interested in through extended classroom discussions and extra resources.
A version of this post was originally published in the April 2020 E-Learning Supplement of Education Today. And for those that already have some experience with the flippedclassroom, things are already a lot easier. Another thing that is proved to both student engagement rate, is the use of gamification. Challenging.
The number of AR and VR users is expected to cross the 1 Billion mark by 2020. Gamification. The Importance of eBooks in a FlippedClassroom | Flipped eBooks. Education Technology / May 13, 2020. The number of smartphones sold to users had crossed the 1.5 billion mark as of 2017. Objects modeling.
The world of professional esports has exploded over the last few years and is expected to reach nearly 5 billion in value and a global audience of nearly 600 million people by 2020. By 2020 esports will be the second most watched sport in America, second only to football. Read more at Teched Up Teacher.
By 2020, more people will watch eSports than any other professional sports league besides the NFL. cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flippedclassroom. I’ll teach you how to beat your kids!
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