Remove 2019 Remove Game-Based Learning Remove Social Media
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

“We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. This was in early 2019. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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MIND Blog Rewind: August 2019

MIND Research Institute

Here’s a roundup of stories from August 2019. Calli Wright , Education Engagement Manager, shared some of her top takeaways in a recap from the Conference for the Advancement of Mathematics Teaching (CAMT) 2019, held in San Antonio, Texas. Additional Highlights: MIND Blog Rewind: July 2019. The results are in!

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Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

They share their passion for gamifying the classroom with game-based learning and teaching through play. We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! Game-Based Learning. [13:43] Gamification v.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

The AI Education Project , founded in 2019, hopes to teach young people about artificial intelligence and the way it will impact—and is already impacting—their lives and livelihoods. Tanner: I would say the persona of the course is what students are used to finding online, on social media platforms.

STEM 195
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Cybersecurity is Still Paramount for Schools

edWeb.net

Under the leadership of Dr. The AASA Digital Consortium visited these programs in the spring of 2018 to gain insight into emerging models of best practice using digital media to support engaging learning experiences. Knowing every student by name, strength and need is the promise of Highline Public Schools in Washington.

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Video for learning: Today and tomorrow

Learning with 'e's

Video has been used to encourage independent thinking and critical analysis, and in higher education for example, has been used successfully to promote active engagement and collaborative learning (Parlour, 2019). Game based learning is another area of development that has already impacted positively on education.

Video 52
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Holiday Reading: 6 Books That Will Transform Your Classroom – SULS042

Shake Up Learning

What professional learning book will you be reading over the holidays? . Post your answer to your favorite social media platform using the hashtag #ShakeUpLearning, or share it in the Shake Up Learning Community on Facebook ! [35:32] © Shake Up Learning 2019. Podcast Question of the Week. [34:38]