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The New Revenue Source Catching on with Game-Based Learning: Mom and Dad

Edsurge

When Julia Rivard Dexter first launched her game-based learning startup, Squiggle Park , she was hoping to reverse declining literacy rates by creating games that were so fun and engaging kids would want to play in their free time. per month or $60 per year) for every class using Dreamscape.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

This was in early 2019. By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” Shoelace doesn’t want to “trick” kids into learning, an act Dexter likens to feeding them chocolate-covered broccoli.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

Related: 8 Trends in Education Technology That Will Have A Major Impact | 2019. Simulation-based scenarios can be created where students have to perform certain tasks and make decisions and then view the results in real-time. Engineering students can see and learn the functioning of a machine or robotics.

STEM 90
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Digital K-12 Classroom Online Summit | Feb 21-23, 2020

EdTechnocation.com

REGISTER HERE Includes everything PLUS lifetime access to video recordings of AR/VR in K-12 Education Summit 2019. ** EXCLUSIVE All-Access Pass | Sales ends January 31, 2020 ** Get it for €69.90 (Euro) / $77.78 Only 100 tickets available! All-Access Pass (regular) | Sales ends February 21, 2020 Get it for €59.90 (Euro) / $66.66

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The Stories We Were Told about Education Technology (2019)

Hack Education

So, I'm not sure I have a lot to say about what happened, what stories were told in 2019. Even if these publications fade away , the breathless stories about the possibilities of brainwave-reading mindfulness headbands and " mind-reading robot tutors in the sky " continue to be told. Something about "learning engineers".