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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. The post The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List appeared first on The Game Agency.

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INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Graham Glass, CEO of CYPHER LEARNING, participated to a live event for Digital Learning Day 2019. I was reading an article last week, that this year, 2019, the amount of video viewed over the Internet will surpass the amount of video people watch on TV globally. Gamification. Where do you see this whole area of video going?

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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind. .

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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

It’s essential for self-directed learners to regularly assess their understanding and skills, think about their thinking (meta, right?), Gamification The use of game mechanics like points, badges, and leaderboards can make the learning process more engaging. It’s not just learning, but understanding how you learn.

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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. Wondering how to teach and assess 21st century competencies? Full sized infographic here. Here are suggestions from Suzie Boss: 1.

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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

Wed, 07/24/2019 - 08:28. Some schools administer a diagnostic benchmark assessment that students take at the beginning of the school year to give a broader view of their learning profile. . Others will use formative assessments in the classroom on a daily basis, although I think both should be applied. eli.zimmerman_9856.

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8 reasons game-based learning is growing

eSchool News

Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say. Game-based learning, though, is quite different from gamification. Related content: 4 essential game-based learning questions.