article thumbnail

Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

article thumbnail

CUE 2018: 5 Steps to Create More Accessible, Personalized Professional Development

EdTech Magazine

CUE 2018: 5 Steps to Create More Accessible, Personalized Professional Development. Fri, 03/16/2018 - 16:13. Meghan Cortez (@megbcortez) March 16, 2018. Switching to gamified PD through a partnership with game-based learning company Alludo was a no-brainer. meghan.bogardu…. CUE18 pic.twitter.com/1V116tiXxb.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students.

Adobe 493
article thumbnail

8 Tried and True Edtech Tools to Try in 2018

The CoolCatTeacher

Tried and True Edtech Tools to Try in 2018. Date: January 2, 2018. Steve, today for Ed Tech Tool Tuesday, what are some things that people need to try in 2018? The post 8 Tried and True Edtech Tools to Try in 2018 appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day.

EdTech 0
article thumbnail

How to Improve Student Engagement

The CoolCatTeacher

She stresses the importance of active learning to combat these issues. 02:26 – 03:50 – Game-Based Learning and AP Computer Science Vicki shares her experience with game-based learning in teaching AP Computer Science and how it improved her students’ outcomes.

article thumbnail

K–12 Schools Should Teach Soft Skills to Prepare Students for the Future Workforce

EdTech Magazine

Thu, 08/30/2018 - 17:18. While digital tools are woven into educational pedagogy nationwide, another component of learning may help educators give students advantages in a world not yet known to them. A good first step would be to test SEL functions through digital tools such as game-based learning and wearable devices.

article thumbnail

Where Schools Need to Focus Their Ed Tech Efforts

EdTech Magazine

Thu, 07/12/2018 - 16:44. A little more than 40 percent of high-outcome schools also reported using game-based programs in the classroom, compared to only 32 percent of low-outcome schools. Where Schools Need to Focus Their Ed Tech Efforts. eli.zimmerman_9856. Use Ed Tech for Professional Development and Evaluation.

Outcomes 419