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4 Ways To Grow Your Personal Learning Network This Week

The Web20Classroom

I said that way back on September 17, 2013 and yet I think it is even more true today than even back then. The Leadership 3.0 , Early Childhood Learning Solutions , Game-Based Learning and Amazing Resources For Educators. “Alone we are smart, but together we are brilliant. You can participate at your pace.

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Ed note: This post has been updated from a 2013 post). In short, the shift from purely academic standards to critical thinking habits supports personalized, 21st century learning through a preceding shift from institution to learner. by Terry Heick.

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20 Questions Every Parent Should Ask Teachers

TeachThought - Learn better.

What learning models do you use (e.g., project-based learning, mobile learning, game-based learning, etc.), This post is based on one written by Terry Heick was first published on edutopia.org; 20 Important Questions Parents Should Ask Teachers; Image attribution flickr user flickeringbrad; .

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Learning Revolution Free Events - Great, GREAT Keynotes - MiniCon - ISTE Unplugged! - Striving for Failure?

The Learning Revolution Has Begun

Thursday, April 24th Learning Revolution Conference All Day , Join us for a full day of conference sessions, plus five (yes, five!) great keynote speakers - 7am with Pat Farenga on "What is the role of the teacher when children learn on their own?," Game Based Learning, Dyslexia, and Reading Comprehension.

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50 Of The Best Video Games For Learning

TeachThought - Learn better.

This and BridgeIt make for the ultimate 2013 bridge experience. 50 Of The Best Video Games For Learning in 2015. The post 50 Of The Best Video Games For Learning appeared first on TeachThought. Apps Mobile Learning Video Games game-based learning mobile learning'

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Mobile Learning. Gamification.