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In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. Ken Kay, CEO of EdLeader21 Figuring out how schools should respond, however, remains an open question for many communities.
I decided to make student voice part of my life’s work in 2013, at the start of my 6th year teaching Sophomore English. I started that school year with one goal: to take what students loved and incorporate it into the classroom. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.
Deadlines Reform Symposium MiniCon April , April 6th 9:30am - 1pm EDT Upcoming deadlines: Sign up for the Tech & App Smackdown - Share your favorite web tool or app as we celebrate our amazing presenters from 2013 and look forward to #RSCON5 on July 11-13th, 2014. Conversations Classroom 2.0 Tips for gamifying your classroom.
. - Fabiana Laura Casella Mystery Location Calls via Skype or Google Hangout - Paula Naugle The Power of Project-Based Learning - Shelley Wright This I Believe Narratives (with Technology component) - Maggie Maslowski 5:00pm KEYNOTE: Mallory Fundora of Project Yesu, Angela Maiers, Mark Moran 6:00pm Be A Newscaster - Tara Benwell Extraordinary Learning (..)
The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, FlippedClassroom, and Individual Rotation.” FlippedClassroom. Gamification. How To Create Learning Through Play (Heick 2013). ” (3). ” Game-Based Learning.
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