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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

If you’d like to check out the Must-Read IT blogs from previous years, view our lists from 2017 , 2016 , 2015 , 2014 and 2013. Elementary teacher Amy Pietrowski adds a dash of STEM into all of her classes. For five years, we’ve highlighted some of the best and brightest blogs within K—12 education. Texas Computer Education Association.

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The Mobile Learning Imperative in Higher Education

Kevin Corbett

72% of best selling apps in 2012 were aimed at PREschoolers and children in elementary school. 57% of college students use a smartphone (2013 data seems low to me). The post The Mobile Learning Imperative in Higher Education appeared first on | elearning, mobile learning, gamification and more. On average, each millenial owns 2.4

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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now. What can it look like in an elementary classroom?

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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

In Loudoun County, Virginia, fourth-graders from Goshen Post Elementary School took up the challenge personally. In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more.

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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Who are students and teachers in 2013? Kids in 2013 have well developed game playing abilities, but they check those skills at the schoolhouse door b/c that''s not their school experience. gamification sxswedu' Schools are messy.

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Resources from Miami Device

Learning in Hand

However, what does that look like for early elementary grades (K-3)? Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. How We Are Flipping the Script by Sarah Thomas "Flipping" seems like the new educational technology buzzword of 2013, but what exactly does it mean?

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Orientation Inspiration 2017

NeverEndingSearch

Check out Orientation Inspiration (2013) and Orientation Attitude (2016). Gamification. Andy Plemmons and the Barrow (GA) Elementary faculty and staff are talking with their Barrow Buddies about what inspires them, how they hope they inspire you, and a few special pieces of trivia on this Flipgrid board. Engagement.