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Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019. Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools.
This should be thought out and factored into your maker program from the beginning to develop a healthy sense of community. This can be accomplished through team-building activities with a STEM or maker education focus. mak- ered, #stem); and online communities, such as Facebook groups. Relationship Enabler and Builder.
Project Zero’s Agency by Design team is developing documentation and assessment tools for maker-centered learning and “maker empowerment”, which they see as the key to ensuring that the makermovement secures a long-term place in education and pedagogy.
This text originally appeared in Make: Education, a monthly newsletter exploring the intersection of education and the makermovement. Notably, it’s a timeframe that matches the launch and growth of the makermovement. Sign up for more at [link]. There was a space where there was nothing, and then there was an object.”.
This text originally appeared in Make: Education, a monthly newsletter exploring the intersection of education and the makermovement. Notably, it’s a timeframe that matches the launch and growth of the makermovement. Sign up for more at [link]. There was a space where there was nothing, and then there was an object.”
Project Zero’s Agency by Design team is developing documentation and assessment tools for maker-centered learning and “maker empowerment”, which they see as the key to ensuring that the makermovement secures a long-term place in education and pedagogy.
As the makermovement continues to build in numbers, I’ve been particularly interested in the critical research that is scrutinizing the dynamics of interaction and learning within spaces of making.
As the makermovement continues to build in numbers, I’ve been particularly interested in the critical research that is scrutinizing the dynamics of interaction and learning within spaces of making.
The Top Ed-Tech Trends of 2012. The MakerMovement. STEM Education’s “Sputnik Moment” The Higher Education Bubble. Coding and “Making” Hardware. Data vs Privacy. The Battle for “Open” What Counts “For Credit” The Business of Ed-tech. The Business of Ed-tech.
The Top Ed-Tech Trends of 2012. The MakerMovement. STEM Education’s "Sputnik Moment " The Higher Education Bubble. Coding and “Making” Hardware. Data vs Privacy. The Battle for “Open” What Counts “For Credit” The Business of Ed-tech. The Business of Ed-tech.
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