Remove 2012 Remove Gamification Remove Mobility
article thumbnail

Why Consider Mobile Learning? (Infographic)

Kevin Corbett

By 2015 80% of people will be accessing the Internet from mobile devices. In 2012, 65% of workers declared their mobile devices to be their “most critical work device.”. 4.99% of mobile learners believed the format and presentation enhanced their learning. The post Why Consider Mobile Learning? Source: [link].

article thumbnail

The Mobile Learning Imperative in Higher Education

Kevin Corbett

The Mobile Learning in Higher Education [ INFOGRAPHIC ]. 72% of best selling apps in 2012 were aimed at PREschoolers and children in elementary school. With mobile devices being used at younger and younger ages, what are the implications for Higher Education? More on Mobile Learning. On average, each millenial owns 2.4

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Technology in the Classroom: The Complete Guide

ViewSonic Education

2012 – The iPad brings tablets into public perception. Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Rinse and repeat throughout the history of education. Types of Technology in the Classroom.

article thumbnail

Resources from Miami Device

Learning in Hand

Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices.

article thumbnail

Four game changers

Learning with 'e's

He is also aware that wireless provision and the availability of mobile technologies are increasingly important for learning in remote and underprivileged areas of the world. We can expect to see more projects of a similar nature taking hold in 2012. Wayne Mackintosh.

OER 53
article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Mobile Learning. The United Nations defines mobile learning as “Mobile learning involves the use of mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning anytime and anywhere. ” Game-Based Learning. Genius Hour.

article thumbnail

The Business of 'Ed-Tech Trends'

Hack Education

The report is always a big deal in technology circles – “a tech industry event in its own right,” as Wired’s Steven Levy put it in 2012 – and many publications and pundits dutifully cover Meeker’s observations, often adding very little analysis of their own.

Trends 57