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By 2015 80% of people will be accessing the Internet from mobile devices. In 2012, 65% of workers declared their mobile devices to be their “most critical work device.”. 4.99% of mobile learners believed the format and presentation enhanced their learning. The post Why Consider MobileLearning?
The MobileLearning in Higher Education [ INFOGRAPHIC ]. 72% of best selling apps in 2012 were aimed at PREschoolers and children in elementary school. With mobile devices being used at younger and younger ages, what are the implications for Higher Education? More on MobileLearning.
Intentional Technology Integration and MobileLearning for the PBL Classroom by Andrew Miller Align technology integration to the essentials elements of PBL to ensure you are truly doing Project Based Learning, and not "dessert" projects. Come play along and learn how. Mobile 2015’s Call for Proposals is now open.
” Game-Based Learning. Learning through games (from physical to digital). Gamification. Compared to traditional learning models, sufficient time, attention, and help are afforded to each student.” MobileLearning. A Definition for Digital Citizenship (Heick 2012). Genius Hour.
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