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The Learning Revolution Has Begun

Wednesday, March 26th at 4pm Multiply the Impact: Martin Esterman’s Newest Math Game , We welcome Martin Esterman, 2012 National STEM Video Game Challenge winner, for a look at his newest math game, Multiplication Blocks, available on GameUp! Conversations Classroom 2.0 Tips for gamifying your classroom. Sign up here.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom. Gamification. A Definition for Digital Citizenship (Heick 2012). ” (3). ” Game-Based Learning.

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Education Technology and the Year of Wishful Thinking

Hack Education

. “We now operate in a world in which we can assume neither competence nor good faith from the authorities, and the consequences of this simple, devastating realization is the defining feature of American life at the end of this low, dishonest decade,” Chris Hayes wrote in Twilight of the Elites (2012). Or the flipped classroom.