Remove 2012 Remove Assessment Remove Game-Based Learning
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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

Edsurge

-based nonprofit that owns GlassLab’s assets. Launched in 2012 with a three-year, $10.2 million grant from the Gates Foundation and MacArthur Foundation, GlassLab aimed to prove that educational games could be just as fun as their mainstream titles, and serve as reliable formative assessment tools. middle-school market.

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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. There was a golden era for funding games and learning from the mid-2000’s to the mid-2010’s,” says Tekinba?.

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7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Small, handheld devices like mobile phones are good for viewing static slides, but they’re epic for sending formative assessment data to the teacher and the whole class. Formative assessment is a not-so-secret of my own success, and the interactive display is part of this as I show certain items and hide others.

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. According to a 2013 report by Ambient Insight, the worldwide game-based learning market in higher education is expected to grow to more than $46.1

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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

Upgrades also include Smarty Ants Español, a program designed to help K-2 Spanish-speaking students learn how to read in Spanish. the game-based learning platform, is going mobile. Think of it like a Flipboard for students, but aligned to students’ lexical level. WHO GIVES A KAHOOT?: According to Erik C.

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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways. Please share in comments! ”

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Key Digital Skills for 21st Century Teachers

Educational Technology and Mobile Learning

The first iteration of this list was published in 2012 and since then the list witnessed several iterations. Evaluate digital content critically The Internet is full of all kinds of information and unless you know how to critically assess sources you will probably end up wasting your time reading pseudo-knowledge from pseudo experts.