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MinecraftEdu Creators Struggle to Find a Second Hit

Edsurge

Created in 2011 by Koivisto, Aleksi Postari, the current chief technology officer, and New York teacher Joel Levin, MinecraftEdu was a rare hit, in terms of a commercial game that found success in the classroom. The company creates a curriculum and lesson plans around each game and offers learning analytics, showing how games are being used.

Microsoft 114
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The Stories We've Been Told (in 2017) about Education Technology

Hack Education

The Common Core State Standards. Learning to Code. Education Data and Learning Analytics. The Top Ed-Tech Trends of 2011. The Top Ed-Tech Trends of 2014. The Business of Ed-tech. School and “Skills” MOOCS, Outsourcing, and Online Education. Competencies and Certificates. Data and Privacy.

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Top Ed-Tech Trends: A Review

Hack Education

The Common Core State Standards. Learning to Code. Education Data and Learning Analytics. The Top Ed-Tech Trends of 2011. The Top Ed-Tech Trends of 2014. The Business of Ed-tech. School and “Skills” MOOCS, Outsourcing, and Online Education. Competencies and Certificates. Data and Privacy.

Trends 40
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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

You can read the series here: 2010 , 2011 , 2012 , 2013 , 2014 , 2015 , 2016 , 2017 , 2018 , 2019. In 2011, Ning was acquired by “lifestyle” site Glam Media for around $150 million. In 2011, the Mozilla Foundation unveiled its “Open Badges Project,” “an effort to make it easy to issue and share digital learning badges across the web.”

Pearson 145