Remove 2010 Remove Gamification Remove Student Engagement
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It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added. Gamification ties into LBMLGs potential to generate on-location social learning, which is an important dimension of any learning experience.

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ChatGPT, Am I Who You Say I Am?

My Island View

I have had my own blog site, My Island View , since January 15, 2010, so I have amassed a great number of posts on many aspects of education. In terms of his views on education, Tom believes in learning-centered teaching, student-learning assessment, and student engagement. I have been using an App called ChatAI.