Remove 2010 Remove Gamification Remove Personalized Learning
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When the entire class is a game

The Hechinger Report

Nearly 60 percent of teachers reported using games in their classrooms in 2016, according to Project Tomorrow’s Speak Up survey, up from 23 percent in 2010. These games vary widely in style and impact on student learning, and there are critics who say some teachers rely too much on games to entice students to do their work.

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What Schools Can Learn From a Science Museum That Makes Learning Irresistible for Kids

Edsurge

“We personalize learning all the time, we just don’t call it that,” says special education teacher Gina Tesoriero who has been teaching middle schoolers for over a decade. Douglas Moore In 2010, Tesoriero and her colleague Amanda Solarsh, a middle school science teacher, stumbled across an opportunity to write curriculum at NYSCI.

Learning 136
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IXL Learning Acquires ABCya, Expands Game-Based Learning Offerings

techlearning

Today, IXL Learning , the K-12 personalized learning platform, announced it has acquired ABCya , the creator of more than 400 educational computer games and apps for kids. Since 2004, ABCya has provided students from pre-K to 5th grade with access to hundreds of educational games and apps. MathBINGO : With more than 1.3