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In December 2010, The Journal –“t he leading Technology based education publication for K-12 and higher education”– published an article with a 5-prong prediction for the following year. But, how does the 2010 vision for edTech match what’s actually happening today? Will the cloud continue to reign? 7 YEARS LATER… 1. Indeed, $2.3
As the principal, I decided to implement Bring Your Own Device back in 2010 as a way to not only take advantage of student-owned devices but to also improve the learning culture through more empowerment and ownership. The key , whether 1:1 or BYOD, is to thoroughly plan and put learning at the forefront for kids, teachers, and administrators.
with high-speed internet to help bridge the “homework gap” that many rural students face because of lack of internet access at home. And without this access, many students fall behind. Superintendent Tom Phillips added: “Equitable access is a huge issue that affects not just school success but college and career readiness.
In one respect everyone with a smartphone has instant access to information at any time and from anywhere. As we explored moving towards Bring Your Own Device ( BYOD ) in 2010, I was able to glean powerful insights and evidence of efficacy from the Forsyth County School District in Georgia. Case in point.
Online courses through the Virtual High School implemented in 2010. Students now have access to over 250 unique courses that cater to their interests. Bring Your Own Device (BYOD) implemented in 2011. The three guiding tenets of our BYOD initiative are to enhance learning, increase productivity, and conduct better research.
Mobile learning provides enhanced collaboration among learners, access to information, and a deeper contextualization of learning. All one has to do is take a look at how mobile devices are changing everyone’s perception of computing as it is more accessible and personal than ever. Academic achievement in BYOD classrooms.
You can view and edit documents that you have stored in Dropbox , Google Drive , Office 365 and others and even access web apps that are written in Flash, Silverlight or Java. It''s cloud based platform that allows you real-time access to these apps. All you need is a browser. It uses HTML 4 and 5 to work. per month / $49.99
Today we launch right in with a topic that is on the minds and hearts of many teachers – the “digital divide”; that silent, pernicious socioeconomic gap between students that have and students that do not have access to technology. Now, however, access to technology is becoming a rights issue. Digital divide: facts and figures.
Key trends from 2011 : People expect anytime anywhere access Resources becoming more cloud based Abundance of resources make it more challenging for us to function in the role of educator as we know it. Allows teacher to push questions out to students regardless of device as long as they have web access. 1:1 BYOD BYOT tcea TCEA2012'
That occurred in my estimation somewhere around 2010, and growth of ownership has been exponential since. Bearing in mind that many people in poorer countries don''t yet have access to mobile telephony, this means that many people will have at least two separate subscriptions, and in some cases more. billion accounts).
Every year, CoSN awards a school district with the Community Leadership Award for Digital Equity to encourage and recognize those districts that are working to eliminate inequities and narrow the digital access gap. In 2010, he was appointed to the Baldrige Board of Examiners by the U.S. Department of Commerce.
citizen in 2010. ClassLink empowers your students and teachers with instant access to their learning resources. Accessible from any computer, tablet or smartphone, ClassLink is ideal for 1to1 and Bring Your Own Device (BYOD) initiatives. ClassLink Analytics gives decision makers the usage data they need.
Post Comments Page Views Date 5 Ideas to Make Lectures and Presentations Interactive 52 5262 8/31/2014 Going #BYOD ? Actually, not all time, just since analytics started in 2010. Jul 15, 2010, 26807 The Ten No Nos of Teaching with a Projector or Int. May 10, 2010, 24876 Cure ADHD without Drugs with These Resources.
In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Are easy to find and easy to access on mobile devices (53 percent). Make it easier to understand difficult concepts (55 percent).
mobile computing, mobile apps, social media, BYOD, mobile learning). Considering that community college students oftentimes have access to fewer resources, it seems at first that this would be counter-intuitive. However, when you consider that the smartphone may be the main source of Internet access, it begins to make more sense.
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