Remove 2006 Remove Mobility Remove Social Media
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5 Ways Adobe Premiere Rush Encourages Creativity in the Classroom

The CoolCatTeacher

For example, since I started teaching moviemaking with my students in 2006, I have used a Storyboard Dictionary of shots that I originally adapted from the American Film Institute. I love that this works with their individual mobile phone cameras. I have typically not posted first projects on social media.

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MAD about Mattering: A New Global Collaborative App Project #steam

The CoolCatTeacher

This new project will take the best of compassion driven innovation, mobile app development, and global collaboration to create a new model of collaborative engineering between students of all ages. You can also follow the movement on social media with the hashtag #appsthatmatter. Media Contact: Kathryn Brannen.

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The Challenge of Teaching News Literacy

Edsurge

Today on the podcast we’re talking about news literacy, and the challenge of teaching students to navigate the relentless flow of information they get through social media and websites and YouTube and. Really with the advent of the first iPhone, around 2006, everything changed, and social media really took off.

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Our mutual friends

Learning with 'e's

So Milgram''s notion of six degrees is not so much a theory of learning, more a social contact theory, but it has significant implications for learning in the social media age. Milgram theorised that it could be established that no-one is separated from anyone else in the world by more than six social contacts.

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The changing Web

Learning with 'e's

Social media - often referred to as Web 2.0 , or the participatory Web - is shaping up to be one of the most important tool sets available to support the promotion of change in education. Social software is software that enables people to both read from, and write onto web spaces. 2006) Introducing Web 2.0: geotagging).

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36 Edtech Tools I’m Using Right Now in My Classroom and Life

The CoolCatTeacher

Wikispaces is also the backbone of my global collaborative projects since 2006, with MAD about Mattering as the most recent example. Crescerance and MAD-Learn (for Mobile App Development). Crescerance and MAD-Learn are my tools for mobile app development. MAD stands for “Mobile App Development.” is so simple.

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10Q: Helen Keegan

Learning with 'e's

In today's 10Q interview, Helen answers questions about her philosophy on learning, social media and her current projects in higher education, including alternate reality games: Who are you? heloukee (online), Senior Lecturer in Interactive Media and Social Technologies at the University of Salford.