Remove 2006 Remove Accessibility Remove Mobility
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The ‘Enrichment Gap’ Is Widening. Students’ Social-Emotional Development Is at Risk.

Edsurge

Scores of low-income youth, who have relied on these organizations for technology access and vital emotionally and academically supportive relationships, have been cut off. Many individuals, nonprofits and corporations have offered creative solutions over the past few months to fill these growing gaps in access to enrichment.

Mobility 212
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Visix Celebrates 45 Years of Innovation and Leadership in Visual Communications

eSchool News

By developing products that are easy to use and access, the company aims to improve the quality and reach of visual messaging for a more dynamic user and audience experience. By 2006, all non-AxisTV products were retired, and the company rebranded as Visix to reflect its new direction. Visix has been recognized as one of Inc.s

Software 100
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5 Ways Adobe Premiere Rush Encourages Creativity in the Classroom

The CoolCatTeacher

For example, since I started teaching moviemaking with my students in 2006, I have used a Storyboard Dictionary of shots that I originally adapted from the American Film Institute. I love that this works with their individual mobile phone cameras. To access these features, just toggle from Auto to Pro.

Adobe 286
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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

” This letter marked the launch of the implementation of the first federal program dedicated to ensuring universal access to information and communications technology for improved teaching and learning in the nation’s schools. FY 2006 $272,300,000 (President Bush’s request: $0).

Policies 150
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Why combining assessments and LMS technology is essential

eSchool News

While this may make some educators cringe, the reality is that test-enhanced learning, or testing as an aid to learning, has evidence of effectiveness dating back nearly 100 years ( Roediger III, McDaniel, & McDermott, 2006 ). Fill-in-the-Blank Questions.

LMS 90
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MAD about Mattering: A New Global Collaborative App Project #steam

The CoolCatTeacher

This new project will take the best of compassion driven innovation, mobile app development, and global collaboration to create a new model of collaborative engineering between students of all ages. Students will be asked to consider their heartbreak to create an app that makes a difference to the world.

OER 150
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SIIA, a Pioneering Convenor for the Edtech Industry, Scraps Its Conferences

Edsurge

SIIA also created an “incubator” program in 2006 to support early-stage education companies, long before the idea became popular in the edtech industry. Computers, laptops and mobile devices became more affordable. Market researchers shared the latest reports about the edtech landscape and opined where sales opportunities were. “It

Industry 173