Remove 2005 Remove Gamification Remove Mobility
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Robert obtained their Master of Science degree in Engineering from Boise State University between 2002 and 2005.

Training 485
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Technology in the Classroom: The Complete Guide

ViewSonic Education

2005 – Learning Management System (LMS) takes off as a viable teaching tool. Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Rinse and repeat throughout the history of education.

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Top 15 Best Online Quiz Makers For Teachers In 2022

Fractus Learning

The fully mobile responsive custom designs and social sharing make Interact one of the best quiz makers for teachers and businesses. Quizlet , an educational resource with over 50 million visitors, was created by Andrew Sutherland in 2005. Interactive quizzes and gamification features keep students engaged.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A learning theory that suggests that “people construct their own understanding and knowledge of the world through experiencing things and reflecting on those experiences” (Christie 2005). (14). Gamification. Mobile Learning. Differentiation. ” Game-Based Learning. Genius Hour. ” (12).